Building CubeChess.com: The Story of a Slowly Levitating Skull

Published on 23 February 2025 at 12:13

 

Somewhere between the second and third cup of coffee, I felt it. A peculiar sensation, like the top of my skull lifting—just an inch. Not quite an out-of-body experience, but more like my brain attempting a jailbreak. It wasn’t a medical emergency, though the thought of asking for a second opinion did cross my mind. No, this was just another day in the trenches of developing CubeChess.com—an online, browser-based portal into the wildest chessboard never envisioned by Bobby Fischer or Magnus Carlsen.

At present, Cube Chess is playable against a computer opponent so dimwitted that Deep Blue would die of second-hand embarrassment. But rather than debugging our poor, befuddled AI opponent, I’m throwing my weight behind the next major leap: online peer-to-peer matches. That’s right—soon, you’ll be able to challenge friends, strangers, and that one uncle who still insists chess peaked with Paul Morphy.

Why Cube Chess?

If regular chess is a stately waltz, Cube Chess is a breakdance battle where gravity occasionally forgets its job. Instead of the traditional 8x8 board, the battlefield unfolds across the six faces of a cube, each with a 4x4 grid. Pawns march up and over, knights leap across dimensions, and bishops navigate diagonals that wrap around corners like a mathematical fever dream. It’s chess, but if Escher had designed it.

Programming the Impossible

Building CubeChess.com hasn’t been easy. If traditional chess programming is like organizing a library, Cube Chess is more like stacking those books into an elaborate Jenga tower and setting it on fire just to see what happens. Movement logic had to be rewritten from scratch. Captures, en passant, castling—each demanded new rules to account for the cube’s shape. Then there were the animations, ensuring pieces didn’t just teleport between faces like rogue electrons.

Bug fixing has also been an exercise in humility. There was the time a pawn promotion crash-locked the entire game in an endless loop of asking what piece you wanted—forever. Or the moment I realized the AI was so incompetent, it was essentially playing tic-tac-toe against itself, and still losing.

The Future of Cube Chess

What’s next? Online multiplayer, of course. I imagine the first few games will involve players shouting, "Wait, where is my queen?" until they develop the necessary multi-plane awareness. But that’s part of the magic—learning something entirely new and unlocking neural pathways that probably shouldn’t exist.

Cube Chess isn’t just a game; it’s a testament to the joy of tackling the unknown. If chess has taught us anything over the centuries, it’s that the pursuit of new ideas is always worth it—whether that means sacrificing a knight, upending tradition, or designing a chess game so complex it makes stockfish sweat.

A Call to Arms (or at Least, Mice and Keyboards)

If you want to be among the first to challenge a fellow human to a game of Cube Chess, stay tuned. Peer-to-peer matches are coming soon, and with them, a new way to prove your strategic brilliance—or at least have fun watching pieces roll off the edge of a cube while your brain tries to keep up.

In the meantime, play against the AI. Laugh at its questionable decision-making. Watch in horror as it somehow loses a game of chess it wasn’t even playing. And prepare yourself. The Cube is calling.




CubeChess.com

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